Program Listing for File HeapPriorityQueue.h
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/*------------------------ File HeapPriorityQueue.h ------------------------*/
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/*----------------------------- DEFINITIONS --------------------------------*/
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#ifndef __ADS_HeapPriorityQueue
#define __ADS_HeapPriorityQueue
/* self-identification: #endif constant */
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/*------------------------------ INCLUDES ----------------------------------*/
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#include "ADS/Contract.h"
#include "ADS/Iterators.h"
#include "ADS/memory/ObjectPool.h"
#include "ADS/priority/PriorityQueue.h"
#include <concepts>
#include <cstddef>
#include <memory>
#include <utility>
#include <vector>
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/*--------------------------- NAMESPACE ------------------------------------*/
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namespace ADS {
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/*------------------------ CLASS HeapPriorityQueue -------------------------*/
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template< class T , std::totally_ordered P = int , int D = 2 >
requires( D >= 2 )
class HeapPriorityQueue {
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public:
struct PriorityItem {
P priority;
T value;
int pos;
};
using Item = T;
using Priority = P;
using Handle = PriorityItem *;
explicit HeapPriorityQueue( int n );
HeapPriorityQueue( const HeapPriorityQueue & ) = delete;
HeapPriorityQueue & operator=( const HeapPriorityQueue & ) = delete;
HeapPriorityQueue( HeapPriorityQueue && other ) noexcept;
HeapPriorityQueue & operator=( HeapPriorityQueue && other ) noexcept;
~HeapPriorityQueue();
[[nodiscard]] bool empty( void ) const;
[[nodiscard]] int size( void ) const;
[[nodiscard]] int capacity( void ) const;
[[nodiscard]] const T & min( void ) const;
[[nodiscard]] const P & minPriority( void ) const;
T deleteMin( void );
Handle insert( const T & x , const P & p );
void decrease( Handle y , const P & p );
[[nodiscard]] std::vector< P > priorities( void ) const;
static int parent( int i ) { return( ( i - 1 ) / D ); }
static int child( int i , int j ) { return( D * i + j + 1 ); }
/*------------------------- THE STANDARD INTERFACE -------------------------*/
// a constant view of the items with their priorities, PriorityItem, in
// the order of the heap (the minimum first, the rest in no useful order),
// random access; a change through it would break the heap
using value_type = PriorityItem;
using size_type = std::size_t;
using difference_type = std::ptrdiff_t;
using reference = const PriorityItem &;
using const_reference = const PriorityItem &;
using const_iterator = IndirectIterator<
typename std::vector< PriorityItem * >::const_iterator >;
using iterator = const_iterator;
[[nodiscard]] const_iterator begin( void ) const {
return( const_iterator( f_H.begin() ) );
}
[[nodiscard]] const_iterator end( void ) const {
return( const_iterator( f_H.end() ) );
}
[[nodiscard]] const_iterator cbegin( void ) const { return( begin() ); }
[[nodiscard]] const_iterator cend( void ) const { return( end() ); }
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private:
void swap( int i , int j );
void up( int i );
void minHeapRestore( int i , int dim );
[[nodiscard]] bool owns( Handle y ) const;
[[nodiscard]] bool isHeap( void ) const;
int f_capacity;
std::vector< PriorityItem * > f_H;
ObjectPool< PriorityItem > f_pool;
}; // end( class HeapPriorityQueue )
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} // end( namespace ADS )
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/*-------------------------- IMPLEMENTATION --------------------------------*/
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#include "ADS/priority/impl/HeapPriorityQueue.tpp"
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#endif /* HeapPriorityQueue.h included */
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/*---------------------- End File HeapPriorityQueue.h ----------------------*/
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